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	<title>Theorian &#187; Company Updates</title>
	<atom:link href="http://theorian.com/category/company-updates/feed/" rel="self" type="application/rss+xml" />
	<link>http://theorian.com</link>
	<description>Technological Fusion</description>
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		<title>Awesome appsafari.com review for NanoMechs</title>
		<link>http://theorian.com/2010/11/awesome-appsafari-com-review-for-nanomechs/</link>
		<comments>http://theorian.com/2010/11/awesome-appsafari-com-review-for-nanomechs/#comments</comments>
		<pubDate>Tue, 30 Nov 2010 00:22:06 +0000</pubDate>
		<dc:creator>Theorian</dc:creator>
				<category><![CDATA[Company Updates]]></category>

		<guid isPermaLink="false">http://theorian.com/?p=250</guid>
		<description><![CDATA[Wow, I am so greatful for this fantastic review of NanoMechs on Appsafari.com: http://www.appsafari.com/games/10875/nanomechs/ If you are thinking of snagging NanoMechs this will really help solidify your decision.]]></description>
			<content:encoded><![CDATA[<p>Wow, I am so greatful for this fantastic review of NanoMechs on Appsafari.com: <a href="http://www.appsafari.com/games/10875/nanomechs/">http://www.appsafari.com/games/10875/nanomechs/</a></p>
<p>If you are thinking of snagging NanoMechs this will really help solidify your decision.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>NanoMechs Multiplayer iPhone Game</title>
		<link>http://theorian.com/2010/11/nanomechs-1-6-retina/</link>
		<comments>http://theorian.com/2010/11/nanomechs-1-6-retina/#comments</comments>
		<pubDate>Mon, 29 Nov 2010 23:10:54 +0000</pubDate>
		<dc:creator>Theorian</dc:creator>
				<category><![CDATA[Company Updates]]></category>
		<category><![CDATA[Featured Articles]]></category>

		<guid isPermaLink="false">http://theorian.com/?p=238</guid>
		<description><![CDATA[NanoMechs 1.6 is nearly here. With Retina display graphics and majorly updated NanoBot AI. Numerous features are on the way. Such as a campaign mode that lets you be the hero in Chapter 1 of the NanoMechs story. Let&#8217;s not &#8230; <a href="http://theorian.com/2010/11/nanomechs-1-6-retina/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">NanoMechs 1.6 is nearly here. With Retina display graphics and majorly updated NanoBot AI. Numerous features are on the way. Such as a campaign mode that lets you be the hero in Chapter 1 of the NanoMechs story. Let&#8217;s not forget the new &#8220;Onslaught&#8221; game mode where you defend yourself against swarms of ViralBots. Lots to look forward to as we begin marketing NanoMechs to increase the numbers of players online. We hope to see you online building your clans so we can release the new &#8220;Clan Wars&#8221; package along with the Game Center update.</p>
]]></content:encoded>
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		<title>NanoMechs Real-time Online Multiplayer WORLDWIDE</title>
		<link>http://theorian.com/2010/02/nanomechs-real-time-online-mulitplayer-worldwide/</link>
		<comments>http://theorian.com/2010/02/nanomechs-real-time-online-mulitplayer-worldwide/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 23:37:42 +0000</pubDate>
		<dc:creator>Theorian</dc:creator>
				<category><![CDATA[Company Updates]]></category>
		<category><![CDATA[awesome]]></category>
		<category><![CDATA[cool]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[NanoMechs]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[wi-fi]]></category>

		<guid isPermaLink="false">http://theorian.com/?p=143</guid>
		<description><![CDATA[Get it now and Battle it out with players all over the world! If this is the first time you&#8217;ve heard of NanoMechs; It is a high speed, multiplayer shooter for the iPhone. Which now features awesome real-time multiplayer action over &#8230; <a href="http://theorian.com/2010/02/nanomechs-real-time-online-mulitplayer-worldwide/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Get it now and <a href="http://bit.ly/B8rCQ">Battle it out with players all over the world!</a></p>
<p>If this is the first time you&#8217;ve heard of NanoMechs; It is a high speed, multiplayer shooter for the iPhone. Which now features awesome real-time multiplayer action over the Internet. Gameplay can be compared to popular 1st person shooters, except as a platform game with gorgeous 2D graphics!!</p>
<div>Here is a great review over and touchaholics.com:</div>
<div><span style="font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif;"><span style="line-height: normal; white-space: pre-wrap;"><a href="http://touchaholics.com/main/2010/02/nanomechs-gets-online-play-brief-overview/comment-page-1/#comment-2074">http://touchaholics.com/main/2010/02/nanomechs-gets-online-play-brief-overview/comment-page-1/#comment-2074</a></span></span></div>
<div><a href="http://nanomechs.theorian.com/2010/nanomechs-real-time-online-multiplayer-worldwide/">http://nanomechs.theorian.com/2010/nanomechs-real-time-online-multiplayer-worldwide/</a></div>
<div><span style="font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif;"><span style="line-height: normal; white-space: pre-wrap;"><br />
</span></span></div>
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		</item>
		<item>
		<title>New review for NanoMechs on Touch Review!</title>
		<link>http://theorian.com/2009/09/new-review-for-nanomechs-on-touch-review/</link>
		<comments>http://theorian.com/2009/09/new-review-for-nanomechs-on-touch-review/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 00:12:26 +0000</pubDate>
		<dc:creator>Theorian</dc:creator>
				<category><![CDATA[Company Updates]]></category>

		<guid isPermaLink="false">http://theorian.com/?p=141</guid>
		<description><![CDATA[Here&#8217;s the link: http://touchreviews.net/index.php/nanomechs-iphone-game-review/ The reviewer made a mistake, though. NanoMechs isn&#8217;t an RTS it&#8217;s a Muliplayer Online Shooter.]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s the link:</p>
<p><a href="http://touchreviews.net/index.php/nanomechs-iphone-game-review/">http://touchreviews.net/index.php/nanomechs-iphone-game-review/</a></p>
<p>The reviewer made a mistake, though. NanoMechs isn&#8217;t an RTS it&#8217;s a Muliplayer Online Shooter.</p>
]]></content:encoded>
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		<title>Interview with Theorian President</title>
		<link>http://theorian.com/2009/09/interview-with-theorian-president/</link>
		<comments>http://theorian.com/2009/09/interview-with-theorian-president/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 23:19:05 +0000</pubDate>
		<dc:creator>Theorian</dc:creator>
				<category><![CDATA[Company Updates]]></category>
		<category><![CDATA[Featured Articles]]></category>

		<guid isPermaLink="false">http://theorian.com/?p=136</guid>
		<description><![CDATA[Bronson from iPhone Tourney Spot has interviewed our company president! It should give you some nuggets about us. Such as game releases, or past, present and future, maybe more! Interview with Arin Cranley NanoMechs&#8217; Software Developer and President Arin, What &#8230; <a href="http://theorian.com/2009/09/interview-with-theorian-president/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://theorian.com/wp-content/uploads/2009/09/theorian960x447.png"><img class="aligncenter size-full wp-image-186" title="theorian960x447" src="http://theorian.com/wp-content/uploads/2009/09/theorian960x447.png" alt="" width="672" height="313" /></a></p>
<p>Bronson from iPhone Tourney Spot has <a href="http://iphonetourneyspot.blogspot.com/2009/09/interview-with-developer-of-nanomechs.html">interviewed</a> our company president!<br />
It should give you some nuggets about us. Such as game releases, or past, present and future, maybe more!</p>
<p>Interview with Arin Cranley NanoMechs&#8217; Software Developer and President</p>
<p><strong>Arin, What is the behind the scenes view of Theorian?</strong></p>
<p>Theorian, is more of service company than anything, we&#8217;re in the technology business to be innovative for our customers. We want to bring something new, fresh, and fun, whether it is a productivity app, a game, a website, or a simple support call. Theorian is also a software development company not just an iPhone app development company.</p>
<p><strong>How did Theorian start?</strong></p>
<p><strong> </strong></p>
<p>Government contracts, believe it or not. We were working on building &#8220;e-learning labs&#8221; for the United States Marine Core. Amongst a few other types of contracts, Cool huh?</p>
<p><strong>Very cool.</strong></p>
<p>Yes, but not as cool as building iPhone apps.</p>
<p><strong>When was NanoMechs thought up?</strong></p>
<p><strong> </strong></p>
<p>We love first person shooters, we originally thought that the iPhone needed a MMORPG though. At least some better &#8220;real time&#8221; multiplayer games. After further research we concluded that not many people would be spend hours upon hours playing an MMORPG on their device given a number of factors. Despite that, a MMORPG would still be awesome on the iPhone no matter which way you cut it. We also figured that a 3D FPS could be graphically bland and the user interface much too strange without tactile feedback. So we opted for NanoMechs a 2D Multiplayer Online Shooter. The story line came from a few OMG moments and,  almost instantly, we had an astounding background plot, which we plan to expand in the future.</p>
<p><strong> </strong></p>
<p><strong>When did you guys start the developing process of NanoMechs?</strong></p>
<p><strong> </strong></p>
<p>October 2008</p>
<p>It seems like it took forever, we worked sooo hard.</p>
<p><strong>How long did it take you to realize the app is done and playable?</strong></p>
<p><strong> </strong></p>
<p>We all honestly think that NanoMechs is not done. However we decided that cutting some features for the sake of getting the game into peoples hands early, at a low price, was more important than waiting any longer to release. That may have hurt our initial image though. Looking back on this decision, we probably won&#8217;t do that again. This is a new business for us and we&#8217;ve learned so much with this initial release. We are going to have multiplayer online soon, and we want to make sure it is going to be GREAT before we put it into anyones hands.</p>
<p><strong> </strong></p>
<p><strong>Was this the first iPhone app you guys have created?</strong></p>
<p><strong> </strong></p>
<p>Yes, NanoMechs is the first iPhone app we&#8217;ve done.</p>
<p><strong> </strong></p>
<p><strong>Do you guys have any new apps coming? If so what can we expect?</strong></p>
<p><strong> </strong></p>
<p>We&#8217;re still in R&amp;D but we are considering a &#8220;very different&#8221; puzzle game, maybe an RPG. But more than anything we want to do a MMORPG. But many people don&#8217;t realize the depth of development a MMORPG takes let alone a simple RPG.</p>
<p><strong> </strong></p>
<p><strong>Do you have a way of spreading the word about NanoMechs?</strong></p>
<p><strong> </strong></p>
<p>We do&#8230; you! <img src='http://theorian.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   thanks Bronson! So far word of mouth and some plugs on gaming forums, etc. But we plan to release a free version of NanoMechs. Also we&#8217;ll be doing a sweepstakes on twitter, and eventually cross-promotion on future apps. So far we&#8217;re steering away from purchasing ad space and using services such as ad-mob.</p>
<p><strong> </strong></p>
<p><strong>Earlier you mentioned multiplayer, what other kind of updates in the future can we expect for NanoMechs?</strong></p>
<p><strong> </strong></p>
<p>More levels and game modes, like Capture the Flag, and Squad Battles are coming. So NanoMechs still has much more coming. Even further driving home that NanoMechs is not done, and will continue to receive updates.</p>
<p><strong> </strong></p>
<p><strong>What is your favorite iPhone app besides NanoMechs?</strong></p>
<p><strong> </strong></p>
<p>Seriously? Wow, that&#8217;s a hard one. I like physics puzzles, I haven&#8217;t had the luxury of playing Zenonia or any RPGs on the iPhone. I like &#8220;I&#8217;m Destroyer&#8221;, oh God that is bad! I didn&#8217;t want to say it. Because there are so many things about that game that could have been better and I want to make it better when I play it. &#8220;Pocket God&#8221; is cool too.</p>
<p><strong> </strong></p>
<p><strong>Last question. What would you recommend young developers to do?</strong></p>
<p><strong> </strong></p>
<p>I am completely serious when I say: do what you love doing. If you are finding &#8220;no joy&#8221; in what you are doing then what you produce is going to be less than it could have been. Be inspired by something or someone, if you lose that inspiration, know how to find it again. Be inspired by God, the first developer and creator! Young developers have got to learn and be sponges, and cannot act like they know it all. People are willing to teach, and if you say, &#8220;I know how to do that!&#8221; then they won&#8217;t to teach you that.  Ultimately, nothing beats hands-on training, just go for it, start learning. Find people who can answer the questions that start taking you hours to answer on your own. Those people could be friends or colleagues; who ever they are, treat them well and they&#8217;ll make time for you. They&#8217;ll be a great mentors.</p>
<p><strong>Thank you for taking your time away from your day.</strong></p>
<p><strong> </strong></p>
<p>Thank you! It&#8217;s been a pleasure!</p>
<p>Original post:</p>
<p><a href="http://iphonetourneyspot.blogspot.com/2009/09/interview-with-developer-of-nanomechs.html">http://iphonetourneyspot.blogspot.com/2009/09/interview-with-developer-of-nanomechs.html</a></p>
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		<title>Online Multiplayer for NanoMechs! We Need Beta Testers</title>
		<link>http://theorian.com/2009/08/online-multiplayer-for-nanomechs-we-need-testers/</link>
		<comments>http://theorian.com/2009/08/online-multiplayer-for-nanomechs-we-need-testers/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 22:40:58 +0000</pubDate>
		<dc:creator>Theorian</dc:creator>
				<category><![CDATA[Company Updates]]></category>

		<guid isPermaLink="false">http://theorian.com/?p=130</guid>
		<description><![CDATA[We need beta-testers to help us test the new Online Multiplayer feature for NanoMechs. Please email us at Support [at] Theorian [dot] com or direct message us on twitter. You can get BetaHelper and send us your UUID easily. This &#8230; <a href="http://theorian.com/2009/08/online-multiplayer-for-nanomechs-we-need-testers/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>We need beta-testers to help us test the new Online Multiplayer feature for <a href="http://ow.ly/ltbU ">NanoMechs</a>. Please email us at Support [at] Theorian [dot] com or <a href="http://twitter.com/direct_messages/create/theorianx">direct message </a>us on twitter.</p>
<p>You can get <a href="http://ow.ly/lt0F">BetaHelper</a> and send us your UUID easily. This way we can send you a copy of the game and you can participate.</p>
<p>We&#8217;ll be coordinating test events for NanoMechs on our <a href="http://ow.ly/ln4H">Support</a> page.</p>
]]></content:encoded>
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		<title>How to compile freetype2 for the iPhone</title>
		<link>http://theorian.com/2009/08/how-to-compile-freetype2-for-the-iphone/</link>
		<comments>http://theorian.com/2009/08/how-to-compile-freetype2-for-the-iphone/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 22:32:18 +0000</pubDate>
		<dc:creator>Theorian</dc:creator>
				<category><![CDATA[Company Updates]]></category>
		<category><![CDATA[Software Development]]></category>

		<guid isPermaLink="false">http://theorian.com/?p=102</guid>
		<description><![CDATA[This is a quick howto which will help you compile freetype2 for you to use in your iPhone/iTouch app or game. But first you should know that you can find the freetype2 libraries pre-compiled for the iPhone and iPhone simulators within in <a href="http://www.openframeworks.cc/download"> these openFramework zips</a> <a href="http://theorian.com/2009/08/how-to-compile-freetype2-for-the-iphone/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>This is a quick howto which will help you compile freetype2 for you to use in your iPhone/iTouch app or game. But first you should know that you can find the freetype2 libraries pre-compiled for the iPhone and iPhone simulators within in <a href="http://www.openframeworks.cc/download"> these openFramework zips</a>. We use this in our iPhone game <a href="http://nanomechs.theorian.com">NanoMechs</a></p>
<p>But if you&#8217;d still like to compile your own, we want to get the latest freetype src:</p>
<p>[code]<br />
curl -O http://mirror.its.uidaho.edu/pub/savannah/freetype/freetype-2.3.9.tar.bz2<br />
[/code]</p>
<p>Next go ahead and unzip, you could always leave the archive there just in case:</p>
<p>[code]<br />
tar -jxvf freetype-2.3.9.tar.bz2<br />
[/code]</p>
<p>Now use your favorite text editor and jump into include/freetype/config/ftconfig.h and . then find and change the “asm” to “__asm__” in each file. You can do this in nano:</p>
<p>[code]<br />
nano freetype-2.3.9/include/freetype/config/ftconfig.h<br />
nano freetype-2.3.9/builds/unix/ftconfig.in<br />
[/code]</p>
<p>Press CTRL-W  type &#8216;asm&#8217; and press  ENTER<br />
wrap &#8216;asm&#8217; with 2 underscores on both sides so it looks like this:</p>
<p>[code]<br />
__asm__<br />
[/code]</p>
<p>Press CTRL-X  press &#8216;y&#8217; for yes then press ENTER to save the file.<br />
Jump into the freetype directory:</p>
<p>[code]<br />
cd freetype-2.3.9<br />
[/code]</p>
<p>Run this configure command:</p>
<p>[code]<br />
./configure --prefix=/usr/local/iphone --host=arm-apple-darwin --enable-static=yes --enable-shared=no CC=/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin9-gcc-4.0.1 CFLAGS="-arch armv6 -pipe -mdynamic-no-pic -std=c99 -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -fmessage-length=0 -fvisibility=hidden -miphoneos-version-min=2.0 -gdwarf-2 -mthumb -I/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.0.sdk/usr/include/libxml2 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.0.sdk" CPP=/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/cpp AR=/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/ar LDFLAGS="-arch armv6 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.0.sdk -Wl,-dead_strip -miphoneos-version-min=2.0"<br />
[/code]</p>
<p>Then just run make</p>
<p>[code]<br />
make<br />
[/code]</p>
<p>Your new library for the iPhone device will be in:</p>
<p>[code]<br />
freetype-2.3.9/objs/.libs/<br />
[/code]</p>
<p>note: This is not for the simulator and you will still need to get this into Xcode I&#8217;ll post more on this later or update this post.</p>
<p>Here are some related and essential websites on how to compile libraries for the iPhone: <a href="http://robertcarlsen.net/2009/03/25/openframeworks-iphone-libs-593">Robert Carlsen Compiling Libraries</a>, <a href="http://robertcarlsen.net/2009/07/15/cross-compiling-for-iphone-dev-884">Robert Carlsen Cross-Compiling</a> and <a href="http://latenitesoft.blogspot.com/2008/10/iphone-programming-tips-building-unix.html">LateNightSoft Programming Tips</a></p>
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		<title>NanoMechs now works on all iPhones and iTouches!</title>
		<link>http://theorian.com/2009/08/nanomechs-now-works-on-all-iphones-and-itouches/</link>
		<comments>http://theorian.com/2009/08/nanomechs-now-works-on-all-iphones-and-itouches/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 19:32:24 +0000</pubDate>
		<dc:creator>Theorian</dc:creator>
				<category><![CDATA[Company Updates]]></category>

		<guid isPermaLink="false">http://theorian.com/?p=100</guid>
		<description><![CDATA[That includes, 3GS and all devices using OS 3.0 and earlier! Go get the latest update from the appstore! The online multiplayer is nearing completion and has a pretty good chance of being in our next update or in 1.3! &#8230; <a href="http://theorian.com/2009/08/nanomechs-now-works-on-all-iphones-and-itouches/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>That includes, 3GS and all devices using OS 3.0 and earlier! Go get the latest update from the appstore! The online multiplayer is nearing completion and has a pretty good chance of being in our next update or in 1.3! We can’t wait! Check out the <a href="http://nanomechs.theorian.com">NanoMechs website</a></p>
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		<title>NanoMechs Multiplayer Now Available!</title>
		<link>http://theorian.com/2009/08/nanomechs-have-been-released-around-the-world/</link>
		<comments>http://theorian.com/2009/08/nanomechs-have-been-released-around-the-world/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 02:42:31 +0000</pubDate>
		<dc:creator>Theorian</dc:creator>
				<category><![CDATA[Company Updates]]></category>
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		<category><![CDATA[awesome]]></category>
		<category><![CDATA[cool]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[NanoMechs]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[wi-fi]]></category>

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		<description><![CDATA[NanoMechs is available on iTunes and in the AppStore on your iPhone/iTouch! Click here to check it out! NanoMechs is a high speed, multiplayer shooter for the iPhone. It features awesome real-time multiplayer action over WI-FI. Gameplay can be compared &#8230; <a href="http://theorian.com/2009/08/nanomechs-have-been-released-around-the-world/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div style="font-family: arial; margin-bottom: 12pt;"><a href="http://theorian.com/wp-content/uploads/2010/11/nmRed960x447.png"><img class="aligncenter size-medium wp-image-161" title="nmRed960x447" src="http://theorian.com/wp-content/uploads/2010/11/nmRed960x447.png" alt="" width="672" height="313" /></a></div>
<div style="font-family: arial; margin-bottom: 12pt;">NanoMechs is <a href="http://www.linktoapp.com/NanoMechs">available on iTunes</a> and in the AppStore on your iPhone/iTouch! <a href="http://www.linktoapp.com/NanoMechs" target="_blank">Click here to check it out!</a> NanoMechs is a high speed, multiplayer shooter for the iPhone. It features awesome real-time multiplayer action over WI-FI. Gameplay can be compared to popular 1st person shooters, except in 2D with gorgeous graphics!!</div>
<div style="font-family: arial;">
<p style="text-align: center;"><strong>Current Features Include:</strong></p>
<p style="text-align: center;">-Real-Time Multiplayer Wi-Fi Action-<br />
-High-Speed game playl-<br />
-8 people can battle it out in high-speed simultaneously!-<br />
-BIG Weapons (to blow up your friends)-</p>
</div>
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		<title>Follow Us</title>
		<link>http://theorian.com/2009/07/follow/</link>
		<comments>http://theorian.com/2009/07/follow/#comments</comments>
		<pubDate>Thu, 23 Jul 2009 05:03:21 +0000</pubDate>
		<dc:creator>Theorian</dc:creator>
				<category><![CDATA[Company Updates]]></category>

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		<description><![CDATA[Theorian is on twitter come follow us for updates on games, software, and services http://twitter.com/theorianx]]></description>
			<content:encoded><![CDATA[<p>Theorian is on twitter come follow us for updates on games, software, and services</p>
<p><a href="http://twitter.com/theorianx">http://twitter.com/theorianx</a></p>
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