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	<title>Comments on: How to compile freetype2 for the iPhone</title>
	<atom:link href="http://theorian.com/2009/08/how-to-compile-freetype2-for-the-iphone/feed/" rel="self" type="application/rss+xml" />
	<link>http://theorian.com/2009/08/how-to-compile-freetype2-for-the-iphone/</link>
	<description>Technological Fusion</description>
	<lastBuildDate>Tue, 14 Jun 2011 12:42:09 +0000</lastBuildDate>
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		<title>By: Siva</title>
		<link>http://theorian.com/2009/08/how-to-compile-freetype2-for-the-iphone/comment-page-1/#comment-3316</link>
		<dc:creator>Siva</dc:creator>
		<pubDate>Tue, 14 Jun 2011 12:42:09 +0000</pubDate>
		<guid isPermaLink="false">http://theorian.com/?p=102#comment-3316</guid>
		<description>While i&#039;m following your guidance,to &quot;Jump into the freetype directory&quot;,

I have got the following ERROR as follows :

configure: WARNING: If you wanted to set the --build type, don&#039;t use --host.
    If a cross compiler is detected then cross compile mode will be used.
checking build system type... i386-apple-darwin10.7.0
checking host system type... arm-apple-darwin
checking for arm-apple-darwin-gcc... /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin9-gcc-4.0.1
checking for C compiler default output file name... 
configure: error: in `/Users/igate1/freetype-2.3.9/builds/unix&#039;:
configure: error: C compiler cannot create executables
See `config.log&#039; for more details.
make: *** [setup] Error 77</description>
		<content:encoded><![CDATA[<p>While i&#8217;m following your guidance,to &#8220;Jump into the freetype directory&#8221;,</p>
<p>I have got the following ERROR as follows :</p>
<p>configure: WARNING: If you wanted to set the &#8211;build type, don&#8217;t use &#8211;host.<br />
    If a cross compiler is detected then cross compile mode will be used.<br />
checking build system type&#8230; i386-apple-darwin10.7.0<br />
checking host system type&#8230; arm-apple-darwin<br />
checking for arm-apple-darwin-gcc&#8230; /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin9-gcc-4.0.1<br />
checking for C compiler default output file name&#8230;<br />
configure: error: in `/Users/igate1/freetype-2.3.9/builds/unix&#8217;:<br />
configure: error: C compiler cannot create executables<br />
See `config.log&#8217; for more details.<br />
make: *** [setup] Error 77</p>
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	<item>
		<title>By: Theorian</title>
		<link>http://theorian.com/2009/08/how-to-compile-freetype2-for-the-iphone/comment-page-1/#comment-1131</link>
		<dc:creator>Theorian</dc:creator>
		<pubDate>Tue, 30 Nov 2010 00:00:01 +0000</pubDate>
		<guid isPermaLink="false">http://theorian.com/?p=102#comment-1131</guid>
		<description>I could supply some sample code for using freetype2 in opengl, for example. The thing is, is johndoe@yahoo.com your real email address? Please use a valid email so you can at least be notified if I post this information</description>
		<content:encoded><![CDATA[<p>I could supply some sample code for using freetype2 in opengl, for example. The thing is, is <a href="mailto:johndoe@yahoo.com">johndoe@yahoo.com</a> your real email address? Please use a valid email so you can at least be notified if I post this information</p>
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	</item>
	<item>
		<title>By: Theorian</title>
		<link>http://theorian.com/2009/08/how-to-compile-freetype2-for-the-iphone/comment-page-1/#comment-1130</link>
		<dc:creator>Theorian</dc:creator>
		<pubDate>Mon, 29 Nov 2010 23:57:29 +0000</pubDate>
		<guid isPermaLink="false">http://theorian.com/?p=102#comment-1130</guid>
		<description>You should look at the README in the SourceForge Project for Sox, it makes mention all of the libraries that you need to build Sox on OSX. All these libraries would also need to be compiled for the iOS before you can compile Sox...  I&#039;ll list them here:

  Ogg Vorbis - http://www.vorbis.com

  FLAC - http://flac.sourceforge.net

  libsndfile - http://www.mega-nerd.com/libsndfile

  WavPack - http://www.wavpack.com

  PNG - http://www.libpng.org/pub/png

Also there may be some problems if you are trying to decode or encode MP3s since there are patent restrictions:
http://en.wikipedia.org/wiki/MP3#Licensing_and_patent_issues

Have you considered using the audio libraries that Apple ships with the iOS? Maybe they already provide the functionality that you need. Or one of the above libraries could be simpler to port or may already be ported to the iOS.

Let me know if that is helpful.</description>
		<content:encoded><![CDATA[<p>You should look at the README in the SourceForge Project for Sox, it makes mention all of the libraries that you need to build Sox on OSX. All these libraries would also need to be compiled for the iOS before you can compile Sox&#8230;  I&#8217;ll list them here:</p>
<p>  Ogg Vorbis &#8211; <a href="http://www.vorbis.com" rel="nofollow">http://www.vorbis.com</a></p>
<p>  FLAC &#8211; <a href="http://flac.sourceforge.net" rel="nofollow">http://flac.sourceforge.net</a></p>
<p>  libsndfile &#8211; <a href="http://www.mega-nerd.com/libsndfile" rel="nofollow">http://www.mega-nerd.com/libsndfile</a></p>
<p>  WavPack &#8211; <a href="http://www.wavpack.com" rel="nofollow">http://www.wavpack.com</a></p>
<p>  PNG &#8211; <a href="http://www.libpng.org/pub/png" rel="nofollow">http://www.libpng.org/pub/png</a></p>
<p>Also there may be some problems if you are trying to decode or encode MP3s since there are patent restrictions:<br />
<a href="http://en.wikipedia.org/wiki/MP3#Licensing_and_patent_issues" rel="nofollow">http://en.wikipedia.org/wiki/MP3#Licensing_and_patent_issues</a></p>
<p>Have you considered using the audio libraries that Apple ships with the iOS? Maybe they already provide the functionality that you need. Or one of the above libraries could be simpler to port or may already be ported to the iOS.</p>
<p>Let me know if that is helpful.</p>
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		<title>By: Noel</title>
		<link>http://theorian.com/2009/08/how-to-compile-freetype2-for-the-iphone/comment-page-1/#comment-1122</link>
		<dc:creator>Noel</dc:creator>
		<pubDate>Sat, 27 Nov 2010 03:28:42 +0000</pubDate>
		<guid isPermaLink="false">http://theorian.com/?p=102#comment-1122</guid>
		<description>Hello,

just wondering if you have heard of Sox sound exchange? 

I was wondering if this can be modified to work with IOS? Your thoughts....

As, if you think it&#039;s possible then we&#039;ll try to create .a file for all targets...

Thanks
Noel</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>just wondering if you have heard of Sox sound exchange? </p>
<p>I was wondering if this can be modified to work with IOS? Your thoughts&#8230;.</p>
<p>As, if you think it&#8217;s possible then we&#8217;ll try to create .a file for all targets&#8230;</p>
<p>Thanks<br />
Noel</p>
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	</item>
	<item>
		<title>By: johndoe</title>
		<link>http://theorian.com/2009/08/how-to-compile-freetype2-for-the-iphone/comment-page-1/#comment-837</link>
		<dc:creator>johndoe</dc:creator>
		<pubDate>Thu, 30 Sep 2010 04:00:31 +0000</pubDate>
		<guid isPermaLink="false">http://theorian.com/?p=102#comment-837</guid>
		<description>Do you have a sample code using the generated library? Can you post it? :-)</description>
		<content:encoded><![CDATA[<p>Do you have a sample code using the generated library? Can you post it? <img src='http://theorian.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Theorian Support</title>
		<link>http://theorian.com/2009/08/how-to-compile-freetype2-for-the-iphone/comment-page-1/#comment-22</link>
		<dc:creator>Theorian Support</dc:creator>
		<pubDate>Thu, 20 Aug 2009 22:17:47 +0000</pubDate>
		<guid isPermaLink="false">http://theorian.com/?p=102#comment-22</guid>
		<description>You are very welcome!

Yes, because the library is built for ARM and x86 it will work with the device and simulator. Also, I&#039;ve successfully built a project for OS 2.2 using this library.</description>
		<content:encoded><![CDATA[<p>You are very welcome!</p>
<p>Yes, because the library is built for ARM and x86 it will work with the device and simulator. Also, I&#8217;ve successfully built a project for OS 2.2 using this library.</p>
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	<item>
		<title>By: Sean Murray</title>
		<link>http://theorian.com/2009/08/how-to-compile-freetype2-for-the-iphone/comment-page-1/#comment-21</link>
		<dc:creator>Sean Murray</dc:creator>
		<pubDate>Thu, 20 Aug 2009 07:46:30 +0000</pubDate>
		<guid isPermaLink="false">http://theorian.com/?p=102#comment-21</guid>
		<description>Oh very cool, thanks :-)  Is it also both the device and simulator libraries, and for version 2.2?</description>
		<content:encoded><![CDATA[<p>Oh very cool, thanks <img src='http://theorian.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />   Is it also both the device and simulator libraries, and for version 2.2?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Theorian Support</title>
		<link>http://theorian.com/2009/08/how-to-compile-freetype2-for-the-iphone/comment-page-1/#comment-20</link>
		<dc:creator>Theorian Support</dc:creator>
		<pubDate>Thu, 20 Aug 2009 05:35:42 +0000</pubDate>
		<guid isPermaLink="false">http://theorian.com/?p=102#comment-20</guid>
		<description>Right off the top of my head, the reason it is so big is because it is a static library and it has ARM and x86 compiled into it for both the iPhone and the simulator. But rest assured, when you use it in your app/game the entire library won&#039;t be included. Build a sample project and give it a try. I&#039;d be happy help more. I plan to either expand on this or add another post about bringing FreeType into your Xcode project.</description>
		<content:encoded><![CDATA[<p>Right off the top of my head, the reason it is so big is because it is a static library and it has ARM and x86 compiled into it for both the iPhone and the simulator. But rest assured, when you use it in your app/game the entire library won&#8217;t be included. Build a sample project and give it a try. I&#8217;d be happy help more. I plan to either expand on this or add another post about bringing FreeType into your Xcode project.</p>
]]></content:encoded>
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		<title>By: Sean Murray</title>
		<link>http://theorian.com/2009/08/how-to-compile-freetype2-for-the-iphone/comment-page-1/#comment-19</link>
		<dc:creator>Sean Murray</dc:creator>
		<pubDate>Wed, 19 Aug 2009 15:30:41 +0000</pubDate>
		<guid isPermaLink="false">http://theorian.com/?p=102#comment-19</guid>
		<description>Hi Theorian!  I just received an update e-mail from the other gentleman&#039;s blog that i posted to, about this update.  I downloaded the openFrameworks file and got the freetype library ok.  I was about to test it out when i noticed that it is 4.8 MB.  That seems awfully high, as it&#039;s almost half the size of a small iphone game O.o  My friend who uses the PC version of library said his is ~860k.  Is there a reason it&#039;s so big?  Thanks!

Sean</description>
		<content:encoded><![CDATA[<p>Hi Theorian!  I just received an update e-mail from the other gentleman&#8217;s blog that i posted to, about this update.  I downloaded the openFrameworks file and got the freetype library ok.  I was about to test it out when i noticed that it is 4.8 MB.  That seems awfully high, as it&#8217;s almost half the size of a small iphone game O.o  My friend who uses the PC version of library said his is ~860k.  Is there a reason it&#8217;s so big?  Thanks!</p>
<p>Sean</p>
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